Program Description
This curriculum is designed to provide students with the
skills necessary for junior or entry-level employment in
the animation industry, or for transfer to another
institution. Animation is widely used in broadcast
media, gaming and simulation, motion graphics, web
design, forensics, and medical technologies. As the
animation industry grows so does the need for qualified
professionals. Students in this program will explore
animation concepts and gain hands-on experience using
industry standard hardware and software and motion
capture systems.
Program Outcomes
Upon completion of this program a student will be able
to:
Apply and incorporate the elements and principles of
design within a digital graphic images and animation
Demonstrate visual problem solving that employs
appropriate technical skills and techniques.
Demonstrate a basic knowledge of the history of
digital art and animation.
Use industry standard hardware and software to
produce and manipulate digital images and
animation.
Develop a script and prepare a storyboard for 2-
dimensional and 3-dimensional animation.
Analyze and critique graphic images and animation.
Pro
gram Advisor
Rockville
John "Erik" Swanson
240-567-7529
john.swanson@montgomerycollege.edu
For more information please visit:
http://cms.montgomerycollege.edu/mediaartstech/
Digital Animation
Associates of Applied Sciences: 358
Total Credits: 60
Catalog Edition: 2018-2019
DIGITAL ANIMATION
ASSOCIATES OF APPLIED SCIENCES: 358
358
2018-2019
Suggested Course Sequence
A suggested course sequence for full-time students follows. All students should review this advising sheet and
consult an advisor. Visit http://cms.montgomerycollege.edu/mediaartstech/ for more information.
First Semester
ARTT 100 - Introduction to Drawing
3 semester hours (ARTD)
ARTT 116 - Digital Tools for the Visual Arts
4 semester hours
OR
GDES 116 - Digital Tools for the Visual Arts
4 semester hours
ENGL 101 - Introduction to College Writing 3
semester hours *
3 semester hours
GDES 134 - Illustration I
3 semester hours
Second Semester
ARTT 201 - Art History: 1400 to Present
3 semester hours (GEEL)
ARTT 205 - Figure Drawing I
3 semester hours
GDES 140 - Introduction to Animation
4 semester hours
English foundation
3 semester hours (ENGF)
Mathematics foundation
3 semester hours (MATF)
Advising Notes
* ENGL 101/ENGL 101A, if needed for ENGL 102/ENGL 103 or program elective.
‡ Program electives: Although this degree is designed to be completed in 60 credits, there are some scenarios that could result in
more than 60 credits being earned. For example, if a student wishes to take two four-credit electives, they would have a total of
62 credits; if they choose one four credit and one 3 credit elective they would have 61. If the student selects two 3-credit classes-
or-one 4-credit and one 2-credit then they would earn a total of exactly 60 credits. Please see an advisor in the Graphic Design
program. Choose from the following with a minimum total of 6 credits for the two selections:
2-credit elective options: CMSC 100 , GDES 269 , GDES 285 .
3-credit elective options: ARTT 103 , ARTT 105 , ARTT 206 , GDES 121 , GDES 135 , PHOT 161 .
4-credit elective options: GDES 214 , TECH 190 , TECH 290 , TECH 225 .
Students whose focus is on Gaming should select from the CMSC / TECH courses listed above.
DIGITAL ANIMATION
ASSOCIATES OF APPLIED SCIENCES: 358
DIGITAL ANIMATION AAS: 358
Total Credits: 60
Catalog Editions 17-18 through 18-19
PROGRAM REQUIREMENTS Course Hours Grade
ENGL 101 or ENGL 101A (if needed for ENGL102/103 or Program Elective)*
AR 116/ARTT 116 or GD 116/GDES 116 4
AR 115/ARTT 205 3
GD 134/GDES 134 3
GD 140/GDES 140 4
GD 216/GDES 216 4
GD 240/GDES 240 4
GD 242/GDES 242 4
TR 110/TVRA 140 3
PROGRAM ELECTIVE‡
PROGRAM ELECTIVE‡
Overall GPA of 2.0 is required to graduate
Total Credits:
GENERAL EDUCATION: DISTRIBUTION COURSES Course Hours Grade
Arts or Humanities Distribution (ARTD or HUMD)
AR 101/ARTT 100 3
Behavioral & Social Sciences Distribution (BSSD)
3
Natural Sciences Distribution with Lab (NSLD)
4
General Education Elective (GEEL)
AR 103/ARTT 102 3
General Education Elective (GEEL)
AR 108/ARTT 201 3
GENERAL EDUCATION: FOUNDATION COURSES Course Hours Grade
English Foundation (EN 102/ENGL 102 or EN 109/ENGL 103)
3
Math Foundation (MATH 110, 115, 117, 120, 130, 150, 165, 170, or 181)
CONSULT COUNSELING FACULTY/FACULTY ADVISOR ABOUT CHOICE
* ENGL 101/ENGL 101A, if needed for ENGL 102/ENGL 103 or Program Elective.
This degree is a career program and may not readily transfer to four year colleges/universities (except in special cases.)
Visit transfer planning for more information.
This UNOFFICIAL document is for planning purposes ONLY and completion does not guarantee graduation.
Program electives: Although this degree is designed to be completed in 60 credits,
there are some scenarios that could result in more than 60 credits being earned. For
example, if a student wishes to take two four-credit electives, they would have a total of
62 credits; if they choose one four credit and one 3 credit elective they would have 61. If
the student selects two 3-credit classes-or-one 4-credit and one 2-credit then they would
earn a total of exactly 60 credits. Please see an advisor in the Graphic Design program.
Choose from the following with a minimum total of 6 credits for the two selections:
2-credit elective options: CS 200/CMSC 100 , GD 269/GDES 269 , GD 285/GDES 285
3-credit elective options: AR 104/ARTT 103 , AR 105/ARTT 105, AR 215/ARTT 206,
GD 121/GDES 121, GD 135/GDES 135, PG 161/PHOT 161
4-credit elective options: GD 214/GDES 214, CMAP 190/TECH 190,
CMAP 290/TECH 290, CMAP 225/TECH 225
Students whose focus is on Gaming should select from the CMSC / TECH courses listed
above.
Interactive and Web Technologies Web Page
See an advisor to submit an
Application
for Graduation the semester BEFORE
you intend to graduate.
Advising Worksheet Contact:
Anthony Solano
Last Modified: July 2018
Name:
Date: ID #:
ENGL 101 or ENGL 101A
3
3
3
3 or 4
M
DIGITAL ANIMATION
ASSOCIATES OF APPLIED SCIENCES: 358
358
Notes: